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Tried version 1.1, and I liked it!  The drift jump is neat, having it only make the player character move forward is a fun restriction that felt "realistic." One potential problem is the depth perception, as I tried to jump on the rightmost pillar in the left room but couldn't as it was one tile north of where I though it was. I am also curious about how drift jumping southwards would work if the platform you are jumping on obscures your view of the player character. Overall, I'd love to see this movement applied to more difficult platforming challenges (moving platforms, areas with limited options for drift jumping, etc).

thanks for checking it out! Generally for this kind of game the levels would avoid going upwards, north to south. For the depth perception stuff I think there would eventually be a more polished marker that marks more blocks in front of you.