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(+1)

Very good aesthetics.

Level up screen is a bit intrusive and happens too often imo. I took the extra exp option second last, and I still leveled up far too fast. It was also very easy to escape the enemy cluster, to the point that at the end of the game, I wasn't sure if I had killed them all, or if I was just lost.

Fun idea with recoil based movement though! I think that having enemies spawn globally, and a bit off screen from the player would make the experience a bit better.

(+1)

Thanks! Yeah I'm considering dropping the level up screen, not sure I'll have the time before the end of the jam to do enough content to make it worth it, nor do I think I have enough time to balance it properly 😂

If there are any enemies off screen they'll actually move towards you, so you probably did beat them all. I'm currently working on some more varied enemies and spawning, this was just a little test level to make sure everything works together - thanks for the feedback 😁

I've adjusted the level curves and added a bunch more enemies! In theory you should never be wondering whether you've killed them all now.