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(5 edits)

I never said Bolt was or wasn't allowed. I don't know much about Bolt, it's a visual coding thing right? Well if Bolt uses a custom asset to translate it's C# code in the game, then it wouldn't be allowed, but if it literally just helps you generate code, then that fits the rules. If you read the rules, it says "Generators are allowed, as long as you have some control over the output". So assuming all Bolt does is help you visually write code, then the rules specifically allow it.

(1 edit)

https://itch.io/jam/cgj/topic/515740/is-bolt-allowed <- Bolt is allowed.

Ah okay, thanks for clarifying.


I think it's a shame though that I can't even use dependency injection libraries, It's essentially just a workflow tool.

And also annoying that I can't use my preffered json libraries, I'm basically forced to use Unity's json tool or the native C# one.

I just have to live with that then :P

(1 edit)

I suppose, although why is Zenject not allowed? Does it rely on pre-compiled libraries? I know even less about it than Bolt, but C# coding tools are generally fine. I mean, most of us use Rider or Visual Studio, rather than notepad or vim, because any tools that help coding easier is fine. But yeah, using actual code libraries or extra binaries is limited to Unity, packages from the Package Manager, and C# standard (can't remember which version Unity uses, I think it's C#v4).

Well with Zenject you have to write code to use it. (It isn't just an editor tool)