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Just had a go and must say, as many, I’m positively surprised by this game. Looking forward to what’s next

Was playing as a Druid/Rogue, stacking degen was a powerful and interesting strategy but I did run into some issues:

Notably, the equipment penalty of the Rogue locked me out of a LOT of stuff, in particular I was losing my mind trying to figure out how I’d get the strength to use the weapon for the final blacksmith quest. I ended up lucking out in finding out that you can just change your classes whenever, which was a relief. Looking back now, though, that extra money was absolutely invaluable

I think it would be good to find some way of letting the player know they can do this, that your initial choice is not permanent. In here too, if the idea is to let the player be more free-form in experimentation, then I’d also consider reworking how the skill learning work. Instead of unlocking skills individually, you could let them upgrade their “aptitude” in general, so that when you switch classes, you have all of those available. This was compounded by some weirdness I was finding in the load calculation. Sometimes it’d look like I was good to go but once I clicked travel, then I would suddenly be overburdened. Since you can’t manually equip to be overburdened, that was something weird going on. This limitation also prevents you from equipping a piece of gear that WOULD give you the strength to wield it. So it’s a bit that could use a polishing go when time allows

Again, that’s an IF that’s the sort of experience you’re looking to provide

A great Quality of Life change regardless would be to move the loadout screen for when you’re about to leave into it’s own equipment tab. This way you can assign a loadout and don’t have to, say, look for pickaxes and skeleton keys every single time in your inventory. You also can’t back out of that travel loadout screen if you then realise you forgot something, which did happen to me a couple of times

All in all, those are a few small details in a game that is getting a lot of things right. I’m looking forward to the next release

Thank you for the in-depth review :)
Initially you were not able to change class, that's why it feels less integrated with the other systems. I think the most important part is that all of the classes feels different so replaying stuff is fun

The encumbrance issue you had is prob due to unequipping something that allowed you to equip something else. You can cheese some stuff by doing this, but it's a pretty minor issue imo

Thanks for playing, glad you had fun ^^