The newer versions are only available on steam
Ellabelle
Creator of
Recent community posts
Hi, glad you enjoyed :3
You can change the difficulty at the start of Alchemy Quest to play a harder version. But this can only be done on a new save. Also you're probably better at RPGs than the average person as a lot of people found the base game quite tricky :p
Not sure what to say about drop rates for items as it depends on a lot of factors. But a lot of high-level items only drop after beating most of the game.
The stores are more to offset bad luck if the dungeons doesn't drop anything at all for a specific slot, rather than competing with dungeon loot.
Not atm. I'm always afraid of adding new tags to games unless I feel I can add enough of that content to justify the tag.
Since on a lot of websites I'm not in control of the tagging I can't remove it.
This tends to lead to a lot of people complaining about the games lacking content relating to the tag, and give low ratings.
I'm glad you enjoyed it :3
The shop only has a limited pool of items that it offers. I'm considering perhaps adding more stuff later on, but i don't really have a final idea.
I realized that while charm works as intended- charisma gives a lot less charm than fortitude-> power and mind-> magic. I'll change it so that part lines up in the future :)
The game is only balanced between level 1-10, so i cant answer any of that stuff :p
also Charm/Power/Magic scales in the same way for the most part. Not sure why you had a different experience :p
Oh, and level is not a very impactful factor compared to what elixirs you're using and what gear you've equipped :3
Oh, the X/Y/Z part just explains how the card scales if you level it up.
If you come up against a deck that counters what you're doing, you can usually just lose the round and move on. Trying to win every round isn't always the best strategy.
But if that is what you want to do, it can be useful to keep a couple of extra cards to counter whatever strategy counters your strategy.
Thx for the review :3
I think this is the first time someone has thought I made something too easy/not complex enough lol. I'm always trying really hard to not make things too complicated.
Economy stuff is defiantly getting changed up quite a bit at some points, but there's no point to try and balance it while still changing systems. Adding another skill-slot seems like it be an improvement in general. I'll add more stuff to the town if I can come up with stuff that's fun+ cohesive :3
And as you might've guessed some management systems from the original have been stripped out. That's mostly because very few players were interacting with them. I've done my best to focus on the systems most players were using.
Ill reconsider what to do about the resolution options... But at least for me the screen gets cut-off when in a full-screen window, and actual full-screen makes things buggy for user's with non-standard screen size. Should at least explain why it is the way it is atm :p