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Ellabelle

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A member registered Nov 26, 2019 · View creator page →

Creator of

Recent community posts

The newer versions are only available on steam

it works with 0.75 and 0.76 but probably not earlier 

Hi, glad you enjoyed :3
You can change the difficulty at the start of Alchemy Quest to play a harder version. But this can only be done on a new save. Also you're probably better at RPGs than the average person as a lot of people found the base game quite tricky :p

Not sure what to say about drop rates for items as it depends on a lot of factors. But a lot of high-level items only drop after beating most of the game.

The stores are more to offset bad luck if the dungeons doesn't drop anything at all for a specific slot, rather than competing with dungeon loot.

Ty ^^
CnD is just short for https://ellabelle.itch.io/conquest-and-desire

try a different browser maybe?

might've clicked out of the window? :3

what system are you using? It's optimized for windows

im afraid im too stupid to make an android apk :<

<3

fixed :3

I don't know how phones work :<

Not atm. I'm always afraid of adding new tags to games unless I feel I can add enough of that content to justify the tag.
Since on a lot of websites I'm not in control of the tagging I can't remove it. 

This tends to lead to a lot of people complaining about the games lacking content relating to the tag, and give low ratings. 

Yea, I've had some bugs related to incompatible versions loading old saves. 

people don't change class very often so i didn't think it'd be a problem :3

I'm glad you enjoyed it :3

The shop only has a limited pool of items that it offers. I'm considering perhaps adding more stuff later on, but i don't really have a final idea.

I realized that while charm works as intended- charisma gives a lot less charm than fortitude-> power and mind-> magic. I'll change it so that part lines up in the future :)

(1 edit)

The game is only balanced between level 1-10, so i cant answer any of that stuff :p
also Charm/Power/Magic scales in the same way for the most part. Not sure why you had a different experience :p

Oh, and level is not a very impactful factor compared to what elixirs you're using and what gear you've equipped :3

What kind of stuff do you have in mind? I've added all the features I had planned :3

<3

Well, if you're using any elixir you should be fine. Maybe you put the game on hard-mode on accident? It says in the main-menu if it is on/off

What kind of elixirs are you using? :3
+The game forces full-screen if you pick the highest resolution.

A lot of anti-virus softwares have started rolling in AI-detection, this approach false-flags more often than the old systems.
Only thing I could think of :p

I'll add that eventually :p
Glad you liked it :3

I can try putting up an alternative file

how do you fix this? all of the files gets cleared by windows defender and similar anti-virus checks

I'm really glad you liked it, but I'm not planning on working on it anytime soon.
Most of my other games have had an overwhelmingly positive response, so focusing on the game that received the most criticism seems like a bad call.

yea, in the main menu you can click redeem codes and write delete to remove the save. But if you sleep it will not work. :3

thx ^^

<3

Thank you, I'm glad you had fun ^^

It's possible, just takes time. I'm not sure if working on backwards compatible saves is a worthwhile investment though :|

fixed :3

:3

I don't think it's super likely, but can you try clicking the clock again when it happens?

did you download a new patch with an old save? that'd be my best guess

(1 edit)

ah... that's not intended...
I haven't played on easy-mode very much.

Hmm... I've tested it a couple of ways and can't recreate this at all.

Oh, the X/Y/Z part just explains how the card scales if you level it up. 
If you come up against a deck that counters what you're doing, you can usually just lose the round and move on. Trying to win every round isn't always the best strategy.
But if that is what you want to do, it can be useful to keep a couple of extra cards to counter whatever strategy counters your strategy.

Thx for the review :3

I think this is the first time someone has thought I made something too easy/not complex enough lol. I'm always trying really hard to not make things too complicated.

Economy stuff is defiantly getting changed up quite a bit at some points, but there's no point to try and balance it while still changing systems.  Adding another skill-slot seems like it be an improvement in general. I'll add more stuff to the town if I can come up with stuff that's fun+ cohesive :3

And as you might've guessed some management systems from the original have been stripped out. That's mostly because very few players were interacting with them. I've done my best to focus on the systems most players were using.

Ill reconsider what to do about the resolution options... But at least for me the screen gets cut-off when in a full-screen window, and actual full-screen makes things buggy for user's with non-standard screen size. Should at least explain why it is the way it is atm :p

I'd love to help you, but you'd have to tell me how. :|

I made an update to it in the 0.14 patch :3

I don't know enough about that kind of stuff to help you :|
it's a standard unity project