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Really love the art in the opening, it sets the tone super nicely. I appreciate how much spirit this game has, and how much it nails its tone with all the dialogues. Controls-wise I definitely had some trouble. Having that explosive jump only trigger on releasing spacebar gave the movement a simultaneous sticky and unwieldy feeling that tripped me up a bit. Also the wall jumping felt more bouncy than I was used to in platformers. Still, the overall experience felt pretty polished and the packaging of the game was one of the most complete I've seen this jam. With some tuning I think you could really have something nice. Good job!

Thank you so much for the feedback! I've fine-tuned the player controller and "cat physics" a lot since then. "simultaneously sticky and wieldy" is honestly a perfect critique of the issues with the chargejump on build, although for what it's worth I personally found it MUCH easier to control with a gamepad than keyboard. 

Like I said, I've improved it since then but I'm still considering either disabling chargejump entirely and just replacing it with a regular Mario style jump that maybe gets a little higher if you hold the jump button down longer or including a setting that does that. 

I've gotten used to it so I don't have many issues with the controller, but I feel like some players will always hate it.