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Very interesting concept and there are some mechanics I want to explore more myself. I like the custom art very much. And I will caveat this with the fact that I don't play clicker games. I was confused most of the game and the very opening scene was surprising. I very well may have missed something, but I had no idea how to do the combat. I just clicked randomly. I wasn't sure how the different characters made any difference. But again, I don't play clicker games and I was worried about taking too much time so I probably missed something totally obvious. And so I didn't really experiment that much. But again, very interesting concept and I did like the idea of conveying a story without dialog. When I wasn't confused, I sort of liked the way parts of the story were presented. I definitely saw things here that I wouldn't have thought of on my own so that was cool.

I sincerely apologized for the surprise and the confusion. I guess you can say that the early scene can be a bit of a wild surprise that can take the wind out of your sails, jam scope wise. Considering the theme being to bring joy, not pain.

To be honest, while this entry is a followup to my IGMC entry since some stuff was implied as a silent followup to that, it tries to be its own episodic thing. But some of the history of the knight, the girl and the dragon were lost in translation because I made it with a follow up in mind, which for the purposes of this jam can be quite a turnoff.

I can see that most of the feedback of silent storytelling not working out since a lot of people are confused and unsure of what the story's all about. Kinda makes a point that trying to paint a picture that says a thousand words without words itself can be a challenge. 

I also can see that clicker games don't seem to gel that well with audiences, especially in a gauntlet like game. Some may not know, some are confused, others have issues with their hands due to extensive clicking.

That being said, your feedback is invaluable in giving me a conclusion that maybe clicker games aren't exactly worth pursuing further with my future projects (maybe better off as an optional minigame than an actual game). This entry isn't exactly meant to be a winning one for the jam, more so to test how far I can go with controversial game design choices that would polarize audiences.

Thank you for taking your time playing this.

I appreciate the sentiment.