Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
(2 edits)

Awesome. I'm looking forward to having this in my back pocket for the next #gittogether where it's nothing but conflicts and when we have conflicts at our studio, which is almost every week I feel. Thank you!

I'm not sure if this will get in the way of development on my mac, or if it will run without issue... I'll have to find out next time I'm on my mac.

We use a monolithic repo, so I'll have to rewrite the pre-commit to get it working in our main workflow, but this is great.

(1 edit) (+1)

You'll want to either run it through Wine on Mac, or to compile from source code.

Should still work with a monolithic repo, as it would aid situations where two people work on adjacent items at once.

(1 edit)

I'll let you know what happens when I try to get it working on the mac :)
I bet Wine will be fine. 🍷

Our monolithic repo is made of all our gms2 projects, server code and more.
So it doesn't find the .yy files. When it does it just finds the first one it looks like.
Haven't had a moment to really dig into it yet.
I'll have to refresh my bash skills to loop through all the subdirs and make it do it to all of them soon enough. 👏