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In theory it isn't that hard to port, Godot allows for easy porting to android. The problem is that this would also require reworking the input since you can't rightclick or hover for tooltips. So as long as the UI isn't fixed, I'm not porting it.

Of course, if you want to do it yourself, the git repo is open source (link in the Discord) :)

I would have learn from scratch too much to be able to port it 😅

But I'm glad to know it's not impossible.

The hover tips do work, on other games you get them by long pressing. The real issue is the right click 🤔

(2 edits)

I got an idea that might solve the right click issue. How about doing something similar to the context menu that appears in Trap Quest whenever you interact with something?

Like there's a crate, you touch the crate and a context menu with the hand hand symbol to open it and the magnifying glass to search the create (there's a third symbol to look at the create too).

A system similar to that could solve the issue, but it would also make the gameplay on pc one click slower, so it would need to be a toggleable option 🤔

well in idea i only want the android ports for chromebook. (already on mouse & keyboard)