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Survival mechanics and features I'd like to see:

  • Temperature/exposure - incentive to build shelters
    • Weather would be a nice addition
    • Clothing to increase exposure resistance
    • Day/night cycle with different base temperatures at different times of the 24-hour cycle
  • Items to increase inventory size (backpacks, etc)
  • Diving (with or without a skill tree or items that allow deeper dives)

to shallow just put on goggles... drop somthing off the edge and see what i mean