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(+2)

This. Was. ADORABLE AAAAAAAAAHHHHHHHHHHHHHHHHHHHHHH *screams, wants to destroy the universe because it really is too cute for me to bear*

First, GOD???? THE AMOUNT OF ART?????? THE QUALITY OF IT????? THE BACKGROUNDS?? THE CGS???? THE ASSETS???? THE GUI?????? THE IMPLEMENTATION OF EVERYTHING??????? THIS IS A LESSON IN CODING I AM NOT KIDDING I WAS FLABBERGASTED BY HOW WONDERFULLY YOU CRAFTED AND ASSEMBLED EVERYTHING I HOPE YOU'RE PROUD OF YOU BECAUSE THIS REALLY WAS WELL-DONE AND YES I'M WRITING IN CAPS BECAUSE I'M SO IMPRESSED

*coughs coughs*

Okay, to put it in a less chaotic manner, I really appreciated the comic-book approach combined with the texting one. It was a really interesting way to narrate the story of this game: while the texting helped keeping things joyful and light-hearted, the comic-style scenes, by contrast, managed to be more emotional and dramatic. The numerous illustrations, always of high calibre and quality, made this game feel like a really rich and even premium experience!

I also appreciated a lot the character-writing around Iggy. It's quite difficult to detail as I would need to spoil, but I appreciated the authenticity of the portrayal of Iggy's social anxiety, and even its impact on gameplay. The randomised "event", to avoid any specific description, and the endings, of course, reminded me of my own past (and sometimes present) struggles with social anxiety, and... it really rang true and authentic.

But of course, you didn't only make an emotional game but also a hilarious one! The reference to a certain game of the Zelda series made me scream out of laughter., and of course, I can't ignore the texts, the many CGs here and there, the wonderful amount of discussions (that I haven't completely explored yet, of course), which participated in making the game light-hearted, despite the looming shadow of Iggy's anxiety. Also, just... BUCKS. BUCKS. I'M NOT GOING TO SPOIL HER JOKES AS THEY ARE SUPPOSED TO BE DISCOVERED BUT OH MY GOD IT WAS UNHINGED AND I LOVED IT

The endings all felt earned and emotional: obviously, having played the main series, I'm quite attached to all these characters, and am happy to see them in a happy cosy setting. But I do think that, even for new players, these endings will feel emotional, as they are well-written, and the result, game-design wise, of a connection we spent the whole game establishing: this was an interesting choice in narrative design, and really contributed to the story.

Finally, I enjoyed the stats management part of the game! I'm quite fond of the genre to be honest, but I appreciated shaping Iggy's life and trying to figure out how to combine everything to have him ready. You managed to keep it beginner-friendly while still punishing mistakes (for example, buying the Kirby plushie thinking I could use it everytime.................................): so you found a good balance between accessibility and not making it unchallenging (the "random events" contribute to making it harder too).

Overall, Carrot, I'm genuinely impressed you managed to put all this together in a few months! The music tracks were perfectly chosen, the GUI AMAZING, the writing was touching and yet funny, the art was gorgeous and in great quantity... This was an amazing game!!!!!! Hope you have great holidays!!!

(+1)

SOB CHIM YOU'RE LITERALLY MAKING ME CRY 😭💕 THIS COMMENT IS TOO MUCH?????? PLEASE DO NOT DESTROY THE UNIVERSE??????? KJDALKSDJFF

GOD the coding was really so pieced together. Some of it I still look back at even now and I'm like..... wait... how did... what is... LKDJFADSA it's rather spagetti-like, I have to admit 💦 But at least I somehow made it work in the end after much experimenting and trial-and-error 🤣

I'm glad you appreciated all the stuff about Iggy. I feel like in general for this game I got to go a lot more in-depth with him just regarding daily life stuff and general thoughts and worries (outside of the horrors and regretful past stuff that was so much of the center of OW), so I'm glad if people can enjoy seeing some parts of him that I haven't really had much of a chance to show before (and the others, as well, but since Iggy was so front and center, it feels like the most for him). Well, his anxiety did also come up in the main game, but perhaps not as much of a focus and more through the lens of everything else that was going on rather than just life in general kdjafsda

I'M VERY HAPPY YOU ENJOYED ALL THE HUMOR. Some of the scenes and/or convos as I was working on them I was literally like HELP PEOPLE ARE GONNA BE SO WEIRDED OUT and especially a lot of the random weirdness or references. I'm so glad you enjoyed so much of the humor! It's so silly and weird sobbbbb 💦 AND HAHAHAHA GODDDDD I WAS CRYING FROM LAUGHTER MYSELF A BIT WHILE WORKING ON BUCKS'S PART JKADFAD

Weeping from your words about the endings. Indeed I had hoped they'd be really touching for those who already know a lot about the chars and their stories, but I also hope that even those new to the chars playing this for the first time will also be able to get a lot out of it and connect with their stories so that means so much ahhhh 😭💕

I'm glad you also enjoyed the stat management stuff!! As it was my first time making anything like this, so much of it was just trial-and-error and trying to figure out stuff that would work and then getting feedback to help try and make sure it felt both fun and not too challenging but also not TOO easy. It was a ton of fun working on something that was so new to me. In the future maybe I'll try to make something in the same vein but even more complex or something haha

Weeping though seriously this is such a lovely comment. I always love your feedback so much and hearing your thoughts it's always so kind and sweet. And just for playing in general guhhhhh. I really appreciate it so much!! 🥰