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A jam submission

tavern jamView game page

Submitted by stiggzz22 — 54 minutes, 40 seconds before the deadline
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tavern jam's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity: How well does it use the theme?#82.8572.857
Design of the game: How easy is it understand the gameplay?#142.8572.857
Overall#142.4762.476
Gameplay: How enjoyable is it to play?#161.7141.714

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
Biga2. Atralane. and stiggz22

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Comments

Submitted

nice little game, the idea behind it is pretty unique. i also really liked the simple paint-like art style for the characters/buildings; very creative!

the game itself was very short; i think it would have benefited from more levels or even splitting the larger first level into several smaller ones.

some variety in the gameplay also would have been great, other than just constant walking/searching.

also the timer doesnt seem to work, it just loops back to 60 seconds when it runs out.

Submitted

I like delivery games. However, I initially had difficulty identifying what a tavern was between all the buildings. A few hints (directions) or a larger symbol for identification would be helpful. The figure was also a bit too big. Then it's better to move the camera closer to the player so that he appears larger. The proportions need to be improved.

It definitely took a long time to draw all the objects. I find it impressive that people are making the effort.

I couldn't get any further in World 2. Is that intended? I couldn't read the text box because the font was too small when hovering over it. But I also have the problem with the font sizes because everyone uses a different screen resolution. To do this you have to scale the font size with the screen resolution.

Im proud on how we managed the art on the game during this jam, programming and sound was amazing, hope to collab with art again, on other jams or projects :D

Submitted

Loved the character and animations, but I feel like the tileset didn't fit with the aesthetic of the character being quite rounded and sketchy. I feel like It might have been interesting to have a hand-drawn map to go with the character portraits.

I got speedups now and then but couldn't understand why. Regardless I found the taverns and had fun!

Submitted

Really liked the main character and its animations. Agreed with the other sugestions of 3Am and Vaia so i will not repeat it ;)

well done

Submitted

I largely agree with 3 AM Games here - love the player animation and the drawing style.


I think the buildings are scaled and should maybe use a point filter to not appear blurry at the edges (just an idea)

Also some more colliders would be nice to not walk "though" buildings, I find.

The countdown seems a bit bugged; I let it run out, and it restarted from 60 seconds ^_^

Still, it's a nice little jam game, and I love how you used the theme!

Submitted

I beat the game! Nice player animation. And the taverns look cool as well. 

If I had any constructive feedback I'd say add some more types of terrain tiles so that players don't get lost too easily. But I did like things like the horse to use as landmarks so I didn't get lost. Good job!