Thanks for testing.
I hadn't even thought of hiding the window while drawing! ^^ This option will be included in the next version, if there is one. If you have any further suggestions for improvement, I'm all ears :) Thanks for the kind compliment.
Thanks for testing.
I probably should have mentioned in the introduction that it's just an animation program. Its only purpose is to draw something and then animate it.
You could also use an external screen recording program to convert your animation into a GIF, so everyone can easily and efficiently send their little hearts out into the world <3
Thanks for testing. This is the cutest little gangster I've ever seen <3
Yes, the controls take some getting used to. A fixed position for the sliders with labels on the edge would probably be a better solution than a clickable window.
I wanted to add color options, but then I chickened out. Don't touch a running system^^. But that will be possible in the next version.
Pros:
The selection of parts and colors was good. The firework animation was well done. The background music was pleasantly calming.
Cons:
At first, I didn't realize I had to press right to select the parts. I think the second selection isn't displayed for the fireworks. At least, I only ever saw two parts.
Nice little project. Well done.
Pros:
The main menu was nice. The pop-up text was a cool feature. Drawing the body parts was possible with precision (depending on your skill level).
Cons:
The text sound was too loud. The background moved too fast.
Suggestions:
A template showing how to roughly draw it would be nice. After all, I didn't realize at first that the character was assembled. A color picker would also be helpful.
Overall, though, it's a really cool project that kept me occupied for 10 minutes because I wanted my character to look "relatively" good.
Hello
Performance issues: You need to enable graphics acceleration in your browser settings. Then it runs smoothly (at least for me).
I like the idea; it reminds me of the game "Cosmoteer." Unfortunately, I also had problems creating the spaceship. More precisely, I couldn't install the engine. I tried for about five minutes.
However, the YouTube video clearly showed that it can work and looks quite good.
Hi
Interesting idea. The fact that it only consisted of two images (at least for me) isn't a big deal considering the time constraints. It worked flawlessly, though. I didn't make it to the end. I eventually gave up. The atmosphere was dark, just as you intended.
Pros: The texts were well-written.
Cons: As you mentioned, some pointers would have been helpful. I ended up doing the exact opposite of what I was told and got frustrated.
Nevertheless, I'm glad you submitted your project and shared it with us.
Hi
Pro: The graphics look good. The movement controls feel good. It was never impossible to dodge. I liked the blocky world. Overall, a good project.
Con: It's too easy overall. I stopped after 1875 points. It didn't challenge me.
Tip: A good feature would be the ability to gradually increase the speed or to adjust it manually.
It wasn't your fault or the jam theme's fault that the theme wasn't fully adhered to. It's a common problem across all jams, one I've unfortunately seen far too often. Many submissions serve solely to generate publicity for the participant's own game and garner attention. Some of these projects are so old they're gathering dust, even though the rules state that they must be created within the jam timeframe.
I understand your frustration. I think you really had some bad luck with the submissions this time. Nevertheless, you could still thank those who actually dedicated their time and energy to this jam, instead of just admonishing those who don't follow the rules.
What it's really about, though, is pursuing your passion. If it didn't work out well this time, maybe it will next time. Don't expect fame or fortune. Do it because you enjoy it. If some people don't follow the rules, it's certainly not your fault.
I understand your frustration. The only way to win is to try again after a loss.
My project was created specifically for your Jam. That's what I always do. Even though there are no prizes, I hope you appreciate my participation and maybe even a small smile :) The Canadian flag for the language selection wasn't a coincidence, by the way. I only chose Canadian English in the text-to-speech generator for you. I don't know if it differs from the general American style of speaking. My English comes mostly from Google Translate.^^
Without your Jam, I probably never would have had the motivation to create a humorous project. I simply don't have the sense of humor myself. At least it gave me new perspectives and helped me improve my animation skills a bit with the characters.
Good luck with the next Jam. Maybe I'll participate again if the opportunity arises.
Replaced with a unicorn.
The game introduction is good. Overall, a very well-thought-out concept and clean execution. The in-game text is very funny :)
Perhaps replace the bars for target groups, such as "ecologists, workers, industrialists"... and then try to satisfy them. Maybe even with a budget that can be increased through events.
Well done.
I've seen videos of "Hello Neighbor" before and I think the concept is really exciting. If you're interested in sticking with this genre... I think there's still a gap in the market.
It's great to hear that you took the plunge and used a new engine. I try out new languages once a year, but I always end up going back to what I know.
Your game runs smoothly and was too easy for me, a pro gamer. :) Overall, a great project.
Well done!
90 years (after 60 years I just clicked because it was obviously repeating itself)
I'm familiar with Reigns and I like your adaptation. But I don't think it was challenging enough. The consequences need to build upon each other to create a coherent storyline. That's obviously very difficult. But that's important to keep things from getting monotonous. Nevertheless, they were interesting texts.
Well done :)
Okay, this is by far the coolest and most complex thing I've seen in a long time. I hope it wasn't created by AI.
There was a lot of text. Too much for me. Two maps to choose from would have been enough, otherwise it would have overwhelmed me as a player. The fact that there are so many currencies was great, but since I don't have much time to study, that was also too much for me. Plus, because it was in English, everything was significantly harder.
The small icons and colored text were very fitting.
Despite all that, it's a great project, and I hope you continue with it. I really like the idea.
Well done.
73/73 Sharks died. It was an accident, not my fault. Please believe me :)
Your description on the game page is very well written. It really made me want to play your game.
Your game concept is similar to mine, where you decide over life and death, but with a backstory, it's even more interesting.
Overall, it was really good. You put a lot of thought into the rules and your game. I think that's great.
Music wouldn't necessarily have improved it. It's not needed. I didn't notice any mistakes. I could understand about 90% of the text, but I'd like to suggest that if you're making a text-heavy game, consider using different languages. I prefer German :)
Well done.
After the first minigame, the text screen of my conversation partner was too large, making it impossible to read. Luckily, I was still able to select the answers, so we could continue. After the next minigame, everything was fine again.
The design was nice and fun. The gameplay of the minigame wasn't very challenging, just randomly shooting. But it's beginner-friendly and not frustrating. It's not boring either.
Overall, a very good performance.
I'm not on the jury, but I don't think critical bug fixing should be included in the time limit. It happened to me once when I was creating a mobile version that ran perfectly on desktop, but then showed a lot of errors during compilation and therefore didn't work.
Don't take it too seriously and don't let it spoil your fun at the Jam because you had to fix bugs. It's actually commendable that you want to showcase the best of your project, since it was finished, and you shouldn't be penalized for that.