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(+1)

The graphics were exciting, but the gameplay didn't convince me.

If I let people in, I want a reward. They should give me items or money so I can buy things. If I lock everyone out, it doesn't disadvantage me, and I survive every night. In full-screen mode, it was difficult to read people's text.

(+1)

Thanks for playing it! Yeah i'm aware of this as a drawback to let people in, the thing I had in mind was to create a score system where leaving normal people outside would be a malus in that sense (-X Score). The texts are made difficult to read by design, but maybe in fullscreen they get worse?