Smooth controls, pretty cool concept that fit the theme well, and I liked the Gameboy-inspired art style. I can definitely see this being expanded on, it would make for a pretty fun game.
Well done with this :)
I tried for the 'good' and 'bad' ending, but for some reason I would get softlocked on both routes (when I tried to kill the red dude, my character would get stuck). Also I think some more save points could have been added, especially near the end when the difficulty ramps up.
I really loved the morality concept though; the different possible paths made for a good replayable experience. The stealth factor was also well implemented and enjoyable. I thought the music was pretty great too, very atmospheric.
Well done with this! Definitely the most creative game I've played here so far. I hope you'll expand on it, there's good potential.
As Skylord mentioned, I would have liked a bit more indication on which direction the zombies were moving. And depicting the player as a square instead of a character was a bit odd, but I understand the short time frame didn't allow for it.
Nice little game though, the turn-based concept was well implemented and the theme fit well. I also liked the art style. I enjoyed this overall, good work!
Cool game with a nice concept that has good potential to be expanded upon. I liked the sound effects :D
The slowing-down mechanic when holding the mouse was also pretty neat. It came in handy when trying to deal with all the unhappy, isolated people at once.
I like the unique interpretation of the theme as well, very creative. Good job with this!
I loved the art style for this, really impressive considering the limited palette you were working with. The overall concept was simple, yet effective, and implemented the theme very well.
Controls were a little stiff, especially when jumping, but it didn't cause me too much grief tbh. Just a nitpick.
Well done with this! Always nice to see a fellow PICO-8 programmer, especially a good one :D
You're right; our ideas were really similar. I guess we both like resource-management type games :D
I loved the artstyle you went for; it really gives DEFCON vibes if you've ever played that game. The overall concept was also pretty creative and interesting, and the daily random events provide a good opportunity for replayability.
My biggest issue; the game feels like it's trying to do a bit too much. A tutorial would help, but even if you cut down on certain mechanics and made the game a bit simpler; I think it would go a long way in improving readability. Also, there seems to be a bug where nearly all daily prompts wouldn't allow me to select the second option.
This was a good game regardless; I enjoyed playing. My highscore is 18 :p
Very cute! And quite impressive for something made in a week. I loved the artsyle especially.
If I were to complain about anything, it would be the lack of a scoring system (like MCHS productions mentioned). Also, the 'catch the ball' minigame was a bit too tough. The speed of the ball felt a bit unfair, at least for me.
These are only minor nitpicks though; amazing work with this overall! A lot of time and effort obviously went into it.
nice little game, the idea behind it is pretty unique. i also really liked the simple paint-like art style for the characters/buildings; very creative!
the game itself was very short; i think it would have benefited from more levels or even splitting the larger first level into several smaller ones.
some variety in the gameplay also would have been great, other than just constant walking/searching.
also the timer doesnt seem to work, it just loops back to 60 seconds when it runs out.
i really liked the aesthetic and overall artsyle of this game; they were really well done imo.
the main issue i have is that the game just kinda throws you right in the deep end. you're given very little time to read any of the prompts or reactions and it becomes fairly frustrating after a while.
also, there's not really much variety in the gameplay. if you just select the 'extraverted' or 'active' options, you'll be fine most of the time.
overall though the game was decent, well done.
this was a really charming little game! i really enjoyed getting all the different endings (i wasnt good enough to get S unfortunately lol) and the characters were cute. felt really sorry for the bear though!
if I were to give the game one fault, it'd be the difficulty i had with the inputs. the trigger zones for each action (cutting the food up or getting the salt and pepper for example) felt too small, trying to maneuver my character so I could bring up the input prompt was quite difficult.
overall though, i really enjoyed this one; it had some great replayability value. well done with this! :D
as others have said; the opening cutscene was excellent. pretty cool visuals and it really got me intrigued and excited to play the game.
unfortunately, i had no idea what to do. a guide for the player, even a short sentence or two in the game description, would've went a long way imo.
the potential for a great game is definitely there though. well done! :D
a fairly simple zombie wave game, but it was surprisingly fun! the wall building idea is very creative and there is some strategy required so you can make the most of your base.
i liked the variety in enemies aswell and how they become more numerous/difficult after each wave, but not overly so. there's some good progression in that regard.
i felt that the waves could have lasted a little longer, just to make it a bit more challenging, but that's just a minor issue i had.
overall, a very enjoyable and well-polished little game that was great fun to play through. nice job!
the design and overall look of the game is very impressive. i think you captured the arcade-y feel very well.
the gameplay is good, but difficult at parts. the lack of fuel near the beginning makes the first section fairly hard to get through. also getting hit by more than one bomb at once kinda screws you due to the lack of invincibility frames. like 3 AM mentioned, some extra lives would have been nice.
regardless, i enjoyed this game quite a bit; it was a pretty cool shoot-em-up. well done with this!
a very witty and clever game, had a blast playing through it. the puzzles were very creative; especially the king looking for his 'queen' and the bird chase (dont want to say too much in case i spoil it lol).
the characters were great; very humorous. voice acting was gold tier. i also liked all the little details you gave; like the chess-playing, einstein-looking dude giving you the hint about the toy. stuff like that really adds a lot to the game.
it was memorable and engaging and fit the theme extremely well. also the ending was wholesome asf. amazing work with this! :D