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(+2)

I tried for the 'good' and 'bad' ending, but for some reason I would get softlocked on both routes (when I tried to kill the red dude, my character would get stuck). Also I think some more save points could have been added, especially near the end when the difficulty ramps up.

I really loved the morality concept though; the different possible paths made for a good replayable experience. The stealth factor was also well implemented and enjoyable. I thought the music was pretty great too, very atmospheric.

Well done with this! Definitely the most creative game I've played here so far. I hope you'll expand on it, there's good potential.

(2 edits) (+1)

I've fixed the issue with the ending sprites being wrong (Red guy was supposed blue guy and the other way around). I've also added more checkpoints now. But I don't know why you got softlocked (normally there should be an ending screen), I'm gonna test the game some more later to find out the issue.

Thanks for the feedback!