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Hi Zombie, I played the entry, and I love the innovation of making it into a sort of "Choose your own adventure" type game, you also deviated from the usual RPG maker gameplay, so kudos on making a unique system for your first game! :D Though I think what can be improved is the padding. It could use some speed-up, or maybe allow the players to click thru the dialogue so they can choose to move forward once they read the words. A lot of the dialogues aren't skippable, and it starts out very slow. Some may find the stock assets out of place, but I feel they do fit in this aesthetic and theme you're going for. Great job! And keep making games! :D <3

(+1)

Thanks for that feedback! I did consider whether it would be better to do the click through text and I probably should have so timing of the text boxes wasn't any issue. I definitely need to experiment with and learn a lot more. I also worried about the slow start. But I seem to have a problem with cutting anything after I make it. It almost killed me to delete the maps in the game that I only used for experimenting, which is silly. But I learned a lot and it was definitely an experience. And my plan is to completely redesign this as just a bunch of mini games as proofs of concepts.

Thanks again for the feedback!