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(2 edits)

Awwww I knew this would happen eventually. I think I forgot to disable Virtual Shadow Maps in the project settings, which can impact performance quite heavily.

If you wanna try squeezing some extra performance, there’s a way to set a lower resolution scale (you won’t lose too much graphical fidelity considering this game is meant to run at a low resolution). Go to C:/Users/YourName/AppData/Local/MyProject2/Saved/Config/Windows and look for a file named GameUserSettings.ini, then set sg.ResolutionQuality to a value between 1 and 100. I recommend starting with 50, but don’t go lower than 30 or you’ll get one big pixelated mess.

If you’re not up for it, that’s fine too. I guess choosing UE5 for such a retro-looking game wasn’t such a bright idea lol. Thank you so much for playing though!

(EDIT: Apparently, setting a fixed frame rate in the project settings makes the game run in slow-mo if you PC can’t keep up. Well, at least now I know lol)

Ohh, thanks for the tip, I'll try that out later tonight :o