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This is an exploration game in which you scour the maze and pick up trash. Go to home base to empty your two hands and warm up.

It's a simple game, competently made. I played again when I learned that the minimap exists, but it's moreso to keep you from getting lost, rather than helping you find the trash. It is a welcome addition, nonetheless.

I do not believe this one is a strong contender, but you have found some nifty tricks to elevate your game. Nevertheless, please come back in January!

Thank you so much for taking the time to play my game concept and for sharing your thoughts. I am genuinely grateful for your feedback.

Participating in this jam has been a truly rewarding experience, and I'm glad to have had the opportunity to create something of my own. Your comments are not only appreciated, but they also offer valuable insights that I will definitely consider for future improvements.

Regarding the minimap, you're absolutely right. It was intentionally designed to assist players in navigating the maze without getting lost, rather than revealing the locations of the trash. The core challenge of the game is indeed to 'spot the junk', and I felt that showing trash locations on the minimap might undermine this key gameplay mechanic. I'm glad you noticed and mentioned this aspect.

I look forward to further developing my skills and ideas, and perhaps we'll meet again in the jam coming January!