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(+1)

The art is great and the game definitely has juice - I really like the wave title, the ui and the sprite work, and the enemies are cool, and it was a smart move to make a wave based game for a jam.

On the other hand, there's no music or sound effects to amp it up and make it more exciting, and for me, clicking LMB repeatedly is very tiring - could definitely be a hold-to-shot instead.

One thing I noticed is that I believe the character is walking faster diagonally, you could add .normalized() to the input vector to fix that. Also, the character speed could be a bit faster too.

Really good job on your first game!! Congrats

(+1)

Thank you so much for taking the time to play our game! 

we ran out time early because I (Connor) had a trip planned with my faience, I thought I could get more done than I could hahaha. Sounds and music would have helped for sure! in the last hour or so of testing we were talking about weather or not it should have been a hold to fire like the rapid fire, because the clicking is definitely a lot.

With the character walking,  It is going faster on diags but it is being normalized - there's definitely some bug there, I'll have to look deeper into what's going on there.  As for the speed I think it's because an hour before released I noticed I wasn't multiplying the move speed by delta... but since learnt that the function "move_and_slide" does the delta multiplication for you. 

All great things I can learn from! Thanks for the feedback :D

- Connor