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(+1)

The graphics were very nice and fit the vibe and the over all story presented very well. I did like that the game was auto attack.

I didn’t understand the point of the coins, however. I didn’t see a use for them (perhaps other than simple raw score) and the dash seemed unneeded over all.

It was also a shame that there didn’t seem to be an actual win state. That is to say, the game did say that I completed the shoveling (so, the game knew I finished), but the game just stayed in the game world having the character continue to swing the sword. The timer, as well, seemed to just die.

Also, the music was very loud (for me) when the game started, and I didn’t notice any form of audio controls until about when I finished the game. I also noticed those controls were only accessible once the player was in the game itself (at least, I didn’t see a way to access those controls from the title screen).

Over all, for a game made in a few hours, I think it was pretty solid, except for a couple little gripes. Well done!

If you’re interested in seeing this rando play I played on stream recently.

(+1)

Thank you for your feedback!
Yes, you are right, there are some missing part that could have improved the whole experience. I will update it.

About the sound, actually, your feedback is right. I could have implemented the "Escape" button to open the menu to set the audio.

Thanks for playing!