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Bringing Greek Mythology  to life as a video game is incredibly ambitious which you have handled nicely. There is a lot of information to absorb at times but then again Greek Mythology is a complex subject.  I enjoyed the low encounter rates in the dungeons.  All in all, the time constraints of a game jam, I am impressed you were able to create a 3 hour RPG. 

I see you still have some time left for your game jam so here is a few areas where you can polish the game:

-I can walk on walls on some of the buildings in town

-I would add color to text to the important definitions or words.  IE (Text: My name is \c[1]Jane\c. I am the Goddess of \c[1]Water\c.  )

-I would add some background music

-Not sure if this is by design, however the normal attack does not dish out any damage to enemies.

-Have clear exit points for the interiors (Like Super Mario RPG) 

-Display town names when you walk into a town.


Good job and good luck!

Thanks for the review I wil get straight to it with the alterations

However the normal attack thing is by design until you reach level 30 its all about the magic.
The climbing feature is by design there is a side quest where you have to put out a fire started by a slave endowed with the power of the flame by prometheus.

The background music is optional you can select the piano and organ to play game music. Maybe a starting theme song is appropriate.

I need to display town names. And make clear exit points on it thanks. And I'm not sure how to change the text colour. Although that is a great idea.

I'm just about to upload a version where you get side quests about merlin.  I will do those updates you spoke of. Thank you ever so much this is great feedback.