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(+2)

Very castlevania-esque.

The map was interesting to explore, but other than that, a lot of things felt like they need a lot more polish.

The wall jump was a bit uncomfortable to use on keyboard, and the lack of any grace period before beginning to slide, combined with the relatively fast sliding speed made it a bit frustrating.

Enemies - other than the boss guarding an upgrade - don't seem to attack or do any contact damage so I can't really say anything about the combat.

The train taking you to another section was surprising, but fun. The ruined tower was fun to explore, but the intended path, and what constitutes as a platform was very much a guesswork.

Hi GDeavid,
Thank you very much for your specific feedback! What do you think would feel good for a grace period before the slide begins?  The character stays at the contact point for a moment before beginning to slide down?  
There is certainly a lack of polish right now, after fixing the bugs that broke the UI and music I'm hoping we can get some more polish and juice into some aspects of the game.
Thank you very much for your time!

Enemies were functional but broke down in the shipping build, we were already on our extension fixing other bugs and couldn't see it until it was too late :(

The tower was hard to guess as I feared... The brighter areas were supposed to be platforms/landable in general, but yeah, I prioritized the looks there.

Next time, for sure we're gonna use really specific assets for platforms and traversable space.