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Fantastic submission. 

  • Brilliant take on the theme.
  • Fantastic presentation (visuals, audio. Very polished.
  • Really well scoped. It didn't feel like the team bit off more than you coud chew.
  • Really fun mechanic that fits into the level design, providing multiple solutions to each stage.

The two (small) pieces of constructive feedback I'd have are:

  1. The player jump felt a bit heavy. I understand that you don't want the player jumping too high as that would make some of the puzzles easier, but the initial jump felt so minimal that I was always double jumping.
  2. Having to take my hands off of the keyboard in order to reset the level and place platforms in craft mode felt slightly cumbersome.

A brilliant project for the jam, and I hope to see further updates. Great job! :D

Wow! Thank you for this feedback, it really helps us. If you want to receive more updates of our works, you can follow us on twitter/threads (@prophetiaG) or join our discord server! (Link in profile)