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(+1)

So sorry it took so long to get this to you!

Thank you so much for the video! This helped a lot to see my mistakes, and also to make me realize how much broken the file I posted is haha, for example the "BOOM!" mechanic is not supposed to be usable until the second book, so when you used it to get to the Baphomet area it was an accidental sequence break, which ended up skipping the Werewolf intro part where it could help to teach that you can use him to jump over obstacles, platforms and to kill zombies, which is used to kill Baphomet since he takes extra damage from possessed monsters. And getting to the Baphometh boss fight using the Vampire Bat is definitely another bug, so that also completely breaks the game since you can go back to your own body after activating the boss fight. And indeed, I completely forgot to put in a Map system until the last day when I finally had someone testing the game, which also explains why there are so many broken parts. Game testing is way more important than I tought, oops.
And I agree that some mechanics are not explained well, like the reset book and possessing in different directions, and also that some paths are not yet accesible like the spiked corridor, the intended route is to use the extra life power up to cross it, so I will also work more on the tutorial part of the game.

But thank you so much for the feedback and testing, I will use everything I saw to improve and fix the project! Thanks!