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(+1)

Good job putting the GWJ screens at the start.

The game is too hard.  I couldn't past the 3rd area.  I think it's because the controls weren't like a traditional platformer but the level design was more in line with traditional platformers.  Looking at the launch trajectory from the cacoon-ing mechanic, the level needs to be much bigger with bigger gaps.

Not sure if you did the music but it's very catchy and soothing.  Without it, it'd be hard to play this game a dozen or more times.

Thank you for your comment, I appreciate your thoughts :).

Also thank you for playing my game. Yeah, definetely see that the levels are a bit too traditional, and overall design is bit hard (now that I look at it).   I feel like I could've done a lot more in that regard, but now only see systems and mechanics which could've made that more feasible in my mind.

On the music, unfortunately no, it wasn't created by me. The music is from https://opengameart.org/content/time-to-puzzle-it-up. Tried to make my own music, but then wasn't able to create a tune I liked (and wasted too much time trying to) :'(