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Thank you for playing! I'm glad you're enjoying the game.

Thank you for the suggestions.

1. The bubble time is especially useful for gaining speed, so in my mind it makes sense to have a booster (hot sauce) activate while the bubble is on. In the case of Phoenix Fire, that boost is not as useful so I could change it to not activate... but I'd rather keep the behavior consistent, so probably I'll just leave it as is or disable it for both bubble and phoenix fire... I'll think about it some more. For Strawberry, it will always activate because it's awesome to see that extra powerful kick. XD

2. About the glider/rocket max speed hitting instantly, the player has the choice to skip them by boosting over them. If they're going too fast and can't avoid touching them, well... it's part of the game experience. Just like when they miss a boost or miscalculate the fall trajectory and hit Bae, ending their run. (skill issue lol)