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(+3)

Very clean looking game, and a lot of fun to play. I think the mode change could've been more clearly introduced much sooner, but when it did come into play it was awesome and I understand why you chose that method. I love the staff throwing mechanic -- it was really cleanly implemented and couldn't be abused (despite trying). The art, sound, and general vibes of both modes is excellent. Very solid submission, and as someone who made a platform puzzler, I know this would've been a ton of work and it really is a triumph.

(+1)

Thank you. Yeah the staff throwing was kinda difficult to get right but aside from one little visual glitch in the beginning of the first level I think it worked out well. (at least to my knowledge). 

Thank you for playing