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java.lang.IllegalArgumentException: Failed to compile shader: Fragment shader(s) failed to link,  vertex shader(s) linked. 
 
at io.anuke.arc.graphics.glutils.Shader.<init>(Shader.java:138)
at io.anuke.arc.graphics.glutils.Shader.<init>(Shader.java:143)
at io.anuke.mindustry.graphics.Shaders$LoadShader.<init>(Shaders.java:146)
at io.anuke.mindustry.graphics.Shaders$Shield.<init>(Shaders.java:115)
at io.anuke.mindustry.graphics.Shaders.init(Shaders.java:22)
at io.anuke.mindustry.core.Renderer.<init>(Renderer.java:49)
at io.anuke.mindustry.Mindustry.setup(Mindustry.java:38)
at io.anuke.arc.ApplicationCore.init(ApplicationCore.java:19)
at io.anuke.mindustry.Mindustry.init(Mindustry.java:67)
at io.anuke.arc.backends.lwjgl3.Lwjgl3Window.initializeListener(Lwjgl3Window.java:401)
at io.anuke.arc.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:349)
at io.anuke.arc.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:228)
at io.anuke.arc.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:53)
at io.anuke.mindustry.desktop.DesktopLauncher.main(DesktopLauncher.java:24)

Oh darn my computer cant handle shaders what can i do?

The log isn't telling me what the actual problem with the shader is, so there's nothing I can do (besides offer vague advice like "maybe update your graphics drivers").

Darn.