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Thank you for bringing that up, somehow that didn't come up in local testing before.  I'll do what I can to reproduce it and see what's going on behind the scenes.

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Send me a link to a Windows debug build if you want and we can see what is going on.

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So I dug into the issue a bit more and it looks like it's a known issue with Godot 4.1.2 for Windows builds exported without debug. It was fixed with Godot 4.2. I uploaded the Debug build for now just so it won't crash on scene change, I'll have to update to 4.2 soon. Thanks for being willing to help though!

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Not a problem!

I think our game actually has the same problem, but not consistently for some reason.

I was just playing through ours again earlier and it crashed out just the same as yours did when loading a level. That's the only time it has done it so far though. Good to know that 4.2 should fix that :)