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(1 edit)

This game makes good usage of risk vs reward, and it has potential to be a nice small game. However, it is basically unplayable because of 3 easy-to-fix issues (which have been mentioned already but anyways):

  1. Either the camera should rotate with facing, or movement should be independent of facing – WASD directions should never desync from the camera’s axes.
  2. The bullet sound effect shouldn’t be layered x100 when you shoot 100 bullets at a time. Maybe increase the volume of the sound effect instead (with an upper bound), or limit the number of copies of the sound per shot to a small number.
  3. The icon name popup should have a mostly or fully transparent background.
(+1)

thanks for the suggestions! I will update the game after the jam. I think while developing it I got so used to the controls because I was playing it constantly it didn't bother me anymore. Oh well, something to remember for my next jam lol