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(1 edit)

Thank you! So add up the 4 components separately, divide by 6, and renormalize back into a vector4? I'll try that and see what happens!

That could help me get rid of that costly 6x Slerp loop.

(+1)

Yes. Because you need to renormalize anyway, you can omit the divide by 6.  

Have fun and I have high hopes for the game, the demo was already fantastic!