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Another high quality @mmmmramirez submission! The idea of a multi-lap endurance race with players changing the course and not necessarily trying to be in first place is pretty intriguing! As it stands, I feel like the camera and tower placement could use some work. Trying to gauge where exactly to drive either to avoid or place towers seems difficult. And I think my car's shocks were busted and I bounced off the track a fair bit. There's a lot of cool stuff going on here though.

thank you 🙏

yeah, I definitely feel like I'm just scratching the surface here. I had a bunch of ideas but tried to keep it simple for the jam.. the towers are setup to "deploy" on the side of the track you're closest to (more or less, my math was a little hazy there 👀) and they're setup to shoot at the spot your kart was at when you deployed them.. so it's like a tactic/challenge where you'd be trying to drive to where you want the tower to shoot.

Thank you for the great feedback! In retrospect, I definitely got used to racing the track; that's a lesson I need to learn for sure.

> shoot at the spot your kart was at when you deployed them

Ohhhhhh. I had the completely wrong idea about how that worked, haha. I think this was just based on how the towers seemed to end up at slightly random distances from the track edge.

Yeah, I wanted it to like... spawn small from where your kart is and move forward so it's a little more clear that it's like... aiming at where you are/were but ran out of time

I am curious regarding the camera controls... did you play with a controller or with keyboard?

(+1)

Controller, but I don't remember even attempting to control the camera, haha. Perhaps that's my issue. From memory, I think I just felt like the camera angle was maybe slightly low, and that the "camera smoothing" or whatever was a bit overdone. That is, the camera lagged behind too far in tight turns.