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pretty incredible proof of concept! strangely, the first person perspective, darkly coloured environments and geometric enemies give off indie horror game vibes. like, bandersnatch/polybius. it's a little disconcerting. I think if you ran with that vision you could make something really atmospherically unique; given its still an action/arcade game. just some thoughts

hey, really appreciate your comments! First I've seen of polybius, it looks cool and I see the parallels. The arcade-y graphic style is really fun to work on so I definitely might return to it. Maybe an action/arcade-dungeon crawler?