Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

thanks! yeah i thought about having lives, but i wanted it to be an equal fight between the player and the enemies, and i wanted it to be fast paced. maybe the spawn rate of the enemies prevented that though

if i had more time i would still 100% consider adding lives or some kind of blocking / parrying to make it less punishing

(+1)

Honestly didn't think the pace was bad at all. The way I played it, the game gets tense when the enemy approaches because I am kiting them trying to time my attack to be in between theirs. I get the kill and the tension goes down a little while the next spawn happens. Then they start to spawn two by two and the tension goes up higher, because now I have to think more of my positioning. In my opinion, the pacing is very good.

Blocking or parrying could be very cool too! Like, right click to block, and the enemy gets "stunned" for just enough time to approach and get the kill.

Got a new record while checking the pacing.


(+1)

yeah, i like the pacing for a first playthrough and i think it builds the right atmosphere. its just that if you want to replay and improve your score, you have to play through the easy section every time. i guess the fact that you can die very easily still keeps it tense from the start though

great score! i think it's the best ive seen so far!