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A few pics. Second one is a bit pointless though!




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Oh wow, this is great! Thank you!

P.S. I'm liking your dark-themed base ^^.

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Do people still use light theme when the choice is there?

Join the dark side. 

That's a good point ^^.

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Something that would be nice for Expansion is to be able to feed the team some food to regain their HP. They can only battle and their only way to regain health is during battles, if the setup allows it. No scenarios, rest areas etc. 

Or have a rest area after the 3rd round of an enemy stronghold.

I see. The idea was to not make it too easy to restock the same team, else there'd be little reason to build more than one Expansion Summon Building.

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I didn't even think of more than one Summon building.

Do you remember if Doomblaster was the latest added Soul?

(I'm wondering if there isn't enough time to save everything when leaving the layout)

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I had a theory about it being the souls that are too big for the soul rooms, so I filled every room with all the tallest souls.

They are all still there, including Doomblaster and his brothers. First, last and all in between remain. I don't remember if he was the last the first time, but he was definitely last every other time except this time.

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I take that back, I'm a genius.

I checked expansion and expeditions and when I returned...

Before


After


Wow, if that's true then that's an amazing find. Will need to check if collisions are at all relevant with saving objects.

Wide made no difference.

I am trying tall again with one wide and two tiny.

'Collision.' That's the term I wanted. It is such a major factor in bugs and glitches in SO many games.

I remember finding all sorts of collision bugs testing Die Hard Trilogy on the Playstation 1. Most of them made it into the finished game.

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I mentioned before that viewing your team is not consistant. After a fresh login, this is how my team looks when viewed in the Sanctum or on the Outerworld map.


And this is how the same team looks once they have entered into a battle. No buffs added or anything.

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I did find some stat issues that I've addressed, hopefully that fixes this issue.

2nd attempt with tall ones.

Before and...

...after.

OK. A teenie one vanished too, so the size thing is far from conclusive. But merely a coincidence about the height and collision thing...?

Can you list the steps you take from the Before to the After?

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1. Select each of the characters and put them in a Soul Room.

2. Close the game and go to work.

3. Return home and open the game.

4. Take screenshot.

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That helps, thanks!

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OK. It sounds weird that it helps, though it would sound far weirder if you needed more detailed steps between 2 and 3.

Hahaha ^^

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It could just be a coincidence. Maybe it's that they all have part of their head outside of the Soul Room, maybe it's something else.

I am trying again, but with wide characters rather than tall.


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And I had an idea for what I think you need for a fourth blue orb: %age chance of -1 cooldown of all skills/a random skill.

Will add to the list, I'll eventually do another vertical update for things like robs, equipment, auras, etc.