Day 6: A simple spell, with absolutely no relationship to the Kamehameha Wave ๐

Day 6: Keep several foes at bay with your rapier skills! https://dicegoblin.blog/adventure-calendar-6-flynning/
Day 7, highlighting another type of NPC that isn't often featured in villages and towns: The Gravekeeper!
Woo! Day 7! Still kicking the "how does spellcasting work" can down the road. That's a problem for future Jason.
Look at us go! Day 8: Challenging NPCs to a duel
https://dicegoblin.blog/adventure-calendar-8-challenging-for-a-duel/
Day 9: A simple honor system, and determining honor through a survey!
https://dicegoblin.blog/adventure-calendar-9-a-simple-honor-system/
Transitioning to a new blog hosting platform means I had to transfer all my posts, and could tidy up some stuff in the process. Here are all the new links so far:
Day 1 - Dungeon Growth
Day 2 - Multitool Generator (now analog and improved)
Day 3 - Dungeon Mushrooms and mushroom spark tables
Day 4 - Starscrapers, pale transhumanist cyberfreaks for sci-fantasy games (now with extra, optional tables for Starscraper slave retinues)
NEW Day 5 - Six performance-enchancing drugs, drug spark tables and simple drug rules
NEW Day 6 - "The Library is Burning!", a diegetic minigame for taking all the loot from a crumbling location and escaping with your life
NEW Day 7 - Simple and unobtrusive rules for Pain, Stress, Fear and Panic in gritty fantasy games (works well with @Dice Goblin's Wounds & Injuries for Cairn)
NEW Day 8 - Camping and Camp Actions for games inspired by Cairn or Into the Odd, with rules for equipment decay and nasty infections.
Day 10: I refined an old shitpost into a complete... thing https://dicegoblin.blog/adventure-calendar-10-rootin-tootin-shootin/
Day 10: half-casters with no magic in which I cut a lot of junk out of ranger and paladin. Tearing through all the classes is giving me a lot of inspiration for things I could improve in the future but I gotta keep barreling forward. no editing till I smash through the whole SRD!
Day 11: Fuck it, cool swords https://dicegoblin.blog/adventure-calendar-11-japanese-bladed-weapons-for-cairn-...
Day 12: Deliver exposition through stage plays!
https://dicegoblin.blog/adventure-calendar-12-stage-plays/
Half-way and I am still doing my part! Gonna need a heavy edit, it is more challenging to write than I imagined :)
The Rock Face
Beauty Kills - The Siren class for B/X is my late entry for Day 10.
This was my first attempt at writing a class for B/X (I don't usually play straight retro D&D or retroclones). It might be very unbalanced, and halfway through writing it, I realized it would probably have worked better as a monster. But, despite all odds, it is here.
Day 13: Magic... almost. Not quite there but Warlock has shown me the path
I've been working on my calendar, and I'm a couple days behind, but here's Day 12: What's in the box?

Broke my streak, there's just too damn many spells to read. Here's a late day 14 with a selection of arcane spells
And here's a shorter list of nature spells to catch up to day 15. Going through this list it really feels like the high level spells are things that should be boss monster powers, or even entire adventures on their own. Letting characters do lower level magic constantly feels like the right choice though.
Did a bit of worldbuilding with a nature-inspired dwarven culture for yesterday:
https://dicegoblin.blog/adventure-calendar-15-arbor-dwarves/
Day 16: A mixture of monsters! A slimy fiend, spellscroll construct and... OH GOD THIS GAME HAS PINWHEEL SKELETONS NOW
https://dicegoblin.blog/adventure-calendar-16-a-mixture-of-monsters/
Day 17: I wrote a whole module. https://dicegoblin.blog/adventure-calendar-17-morph-shift-alter/
Day 18: Worldbuilding with the Starlight Sages: https://dicegoblin.blog/adventure-calendar-18-starlight-sages/
Day 19: Death is perhaps far too complex to be captured by just one god in a pantheon - so why not have many aspects of Death?
https://dicegoblin.blog/adventure-calendar-19-the-many-faces-of-death/
Day 20: oh gosh, we almost made it!
I fleshed out a system to generate fencing/swordfighting academies!
https://dicegoblin.blog/adventure-calendar-20-schools-of-swordplay/
Day 20: the end of combat. Next, I'll have to figure out how to change the monster stat blocks.
Almost there everyone! Yesterday's late entry:
https://dicegoblin.blog/adventure-calendar-22-rules-for-climbing/
Life caught up with me. Between getting a job and moving, I finally had time to take a breather and sit in front of my computer. I don't have high hopes of catching up on 12-ish late entries, but I might as well try!
Here's my day 11 entry: The Beasthead - Sacrifice your body to take over an entire pack of animals, for as long as your shattered psyche can hold on to reality!
And here's day 12: Fortresshead - a weird-urban district of Law and Bureaucracy ripe for bounty-hunting work.
Almost there!
23: Not really a banger, just sharing some rough notes for a Jam I didn't end up participating in. Going out with a bang tomorrow!
https://dicegoblin.blog/adventure-calendar-23-town-forest-dungeon/
And thus, the Adventure Calendar is complete. Happy holidays, one and all!
https://dicegoblin.blog/adventure-calendar-24-the-best-of-the-rest/