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Day 10: Languages. A rework of the 5e language system that's relatively setting-neutral (i.e. it works for vague medieval fantasy). Missed a few days but I should be back.

The idea of languages having special effects that aren’t just "do you understand this guy" is fantastic. I imagine  players writing draconic on wooden doors to burn them down :)

Words are power, indeed 🤔

Wonderful post! Linguistic relativity is criminally underappreciated in fantasy.