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Day 17: A flying dungeon to confuse, confound, and captivate the party (or just kill them ๐Ÿ˜ˆ)


I love the idea of a flying dungeon! Even getting there in the first place is already enough to get a session going - and the Tenebrous Gazer is a very interesting take on the old mad wizard archetype.

Thanks dude! I plan on fleshing this dungeon out more in the future; give it a proper map, more rooms, and definitely more traps. ๐Ÿ˜ˆ