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Level design was very good but I think you overall look at lighting from scene view. There was a lot of overexposure areas in the game that would look good from far away.

I had some parts that this turns upside down and and game got very dark. Like black.

Now after this part I know you did not have enough time to finish the game and most of the things I will say will be answered by not enough time. I know and that is ok.

At my first play I only encounter 1 skeleton till the dragon part. After I killed the dragon I had no where to go and jump down to suicide. It was not the fall that killed me there was some creepy skeleton dudes in a circle doing some cult business.    Unlike the dragon who got the motto "Make love not war" this dudes were  serious and killed me.

After I re-spawn now the path to the dragon had the skeletons but this time I just dodge them and I just jumped down when I meet the love loving dragon.

This time the cult skeletons were not there and I go up in a corridor of prototype walls. Which lead to the dragon again, I killed him again and I guess there was no ending so that is the end of my play through.

I enjoyed the adventure. I wish dragon used protection.

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Thanks for playing! We had a few last day problems to work out and we couldn't finish lighting, the dragon battle and the enemies that started not showing up, the original idea was that you get to the dragon, it's hard to beat (sadly not implemented aspect) the dragon makes you fall from the tower and you have to go back to fight it again. Credits should be after killing the dragon but they're not there. Hope you enjoyed the implemented parts!

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That is actually a neat idea  to overcome death. With some other side story line It could be great.