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(+1)

It was a little hard to get in but game play was addictive.  UI was fine but needs some refinement.

When you scale up your whole system gets screwed up because if you use all your money now you can't combine the production to sale because you can't buy belts.

Now there was 2 major things I would 100% change. 

I would make the scaling part side by side so the first room you start does not change. I would still use the larger rooms for new levels though.

I would either  make belts free and make their upgrade system apply all of them or make each part adjustable lengths with a max limit to length.

Overall it is a good game kinda like "Cookie Clicker" but in a much more better way.

Thank you for all your detailed feedback! Absolutely agree on the scaling issue where your system gets “messed up” after scaling and no money, great point. One question if you get a minute - what did you mean by “make the scaling part side by side”? I agree the scaling system definitely needs work, but not sure I understand your suggestion. Either way, thanks for playing!

(+1)

I was talking instead of making room bigger , create a new same size room in top/up part. Now this recommendation is for current game state. For example if you make belts free and same speed actually a bigger room makes more sense.

Ah, gotcha! Makes sense, thanks again 🙏