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(+1)

maybe it's just me but i hate having limited undos. part of my solving method is doing something, finding what screws me up and undoing to fix that. however this just stops me from doing that. nice puzzle though! 

and how is the game too easy with unlimited undoes? if the puzzle is hard, (or it depends on a interaction/idea that is hard to spot) then unlimited undoes shouldn't be a problem

I understand where your 're coming from, but I stand by my decision. My idea for the game was that the player had to have a lot of foresight when solving the levels. I didn't want players just trying different things until they solved the levels.

I'm glad you liked the game! Thank you for your feedback.

(+1)

ah, so that was your intention. ok then! time to train my visualisation skills