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Thanks for your feedback. In terms of level design, my goal was to make it more than just a puzzle platformer, I wanted to add a little challenge (like in Celeste or Super Meat Boy), so it would be like a puzzle game with some challenge elements. And in general, this was my first experience in level design, so it is possible that some may be a little monotonous. Also thank you for your suggestions regarding controls, I will definitely take them into account when finalizing the game.