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That sure is some high praise, and I hope we are moving to Steam soon too. We haven't decided yet whether to put the current version on Steam as a Windows build as I would not be comfortable having to support the current codebase. But maybe we will put it up as a demo as-is in the meantime.

Most likely we will add a Windows build on Itch after the game jam (for now we like the analytics of seeing how often our game gets played in the WebGL version). So be sure to check back then.

If I remember to I will try and ping you once it is up :)

(+1)

Don't forget your Mac audience!