This was an excellent follow-up to The Daughters of the Sun - the other half of the story, one that casts the former in a completely new light. I'll reserve my detailed comments on the game below, under the spoiler tag.
The prose is lovely and poetic. It is a bit more "raw" than TDOTS, perhaps reflecting Hippolytus' more straightforward nature and his more open emotion. The voice acting by Dylan is absolutely amazing! It added SO much to the script, and he imbued a lot of emotion into each line, really conveying the anguish that Hippolytus feels as he struggles to overcome his past.
The art is gorgeously rendered (as per usual, of course). I like the muted hues of the field that Hippolytus lies in at the start of the game; the somewhat brown-green color makes it look as if the field is about to wilt, conveying the melancholic state of mind Hippolytus is in at the start of the game. I believe that the flowers in the back are black dahlias, representing betrayal and sadness - a very fitting flower for this story.
The ripple effect as Hippolytus stares into the water is a very nice touch! I love the way the same image was altered in order to convey different moods; it was very creative, and a very good "technical successor" to TDOTS, which used similar effects (different color matrices to use the same sprite for three different characters). The initial, blue-tinged palette as Hippolytus stares into the water paints him with an air of melancholy and casts his skin in a gray-tinge (making him look like a corpse - perhaps reflecting how Phaedra's actions have doomed him, or foreshadowing his imminent death). When Hippolytus reflects on happier times and his father's achievements, the color returns to his face, and he looks "alive" again. Then, when he finally gains his resolve, he turns monochromatic, with a yellow tinge, in a style similar to TDOTS. This perhaps reflects his single-minded determination (while the yellow color harkens back to his "sun god" blood? Or perhaps likening him to the sun - a bright and positive force?)
I love the amount of nuance in Hippolytus' characterization that you get in this game, his pride, his ideas of masculinity, his conflicted feelings towards his father. (Also the aromanticism was portrayed very well - it really is bone-chilling when he begins to discuss Phaedra's advances towards him.)
=== SPOILERS FOR BOTH SON OF THE WOODS AND THE DAUGHTERS OF THE SUN BELOW ===
While this game is excellent on its own, I think that it's much more interesting to compare it to TDOTS, which contains the ruminations of Phaedra, the other tragic figure in this tale. In TDOTS, after remembering the tragedies of her mother and sister, Phaedra begins to recount her own tragedy. From the start, she blames Aphrodite for her wicked desires for her stepson, before finally blaming the sun, her grandfather, for bringing Aphrodite's wrath on their family. In TDOTS, she is painted as a sympathetic figure, one who cannot resist her fate. But then we play Son of the Woods.
From the start, Hippolytus blames himself for Phaedra's feelings. "I channeled such feelings into my stepmother's heart." He then blames Aphrodite for cursing him, despite his aromantic identity, and then Phaedra, for inflicting such horrific feelings upon him. However, when he calms down, he ultimately blames himself for Phaedra's affections and his current miserable state for his inability to kill her. At the end, he is in a state of peace and quiet resolve. He wants to leave this dirty past behind him, despite the trauma, and, if not, he wants to kill Phaedra with his own hands for her misdeeds.
If you compare the two, you have an intriguing picture. In the actual story, Phaedra is the protagonist, but she is also the villain. She is the abuser, the one who brings misery to Hippolytus, her victim. However, in these games, Phaedra paints herself only as the victim of cruel fate, while Hippolytus takes accountability for his actions (even though he was not to blame to begin with). Phaedra resigns herself to her misery, killing herself at the end of TDOTS, while Hippolytus decides to live on, resolving to deal with his problems himself instead of fleeing from them. In TDOTS, Phaedra tells her own story, and she paints herself as a sympathetic victim. But when you compare her to Hippolytus in SOTW, she looks much less sympathetic - a person who blames others for her actions, who takes no action to change her own fate.
Overall, I REALLY enjoyed this! It was a perfect follow-up to TDOTS, building upon it both in terms of characterization and technicalities. It's INCREDIBLY clever how the dev managed to actually affect how you interpret TDOTS simply from playing this game, and I'm really looking forward to playing the last game in the trilogy!