TL;DR: Buy this. It costs as much as a bag of chips, and you won't regret it.
This may be the first comment in English on this page, and I'd like to leave a proper review(as I've reached level 15 in the game).
The lore is interesting, though one of the logs you can find in the game is addressed as being written by someone of the opposite faction(UI says Vanguard, log says Empyrean).
That visual bug aside, the game is quite fun to play, and it feels so good when you finally get an engine that isn't a mining engine(Please save up for an engine first, they don't decay like everything else!). Scrolling to control ship speed is odd, but it makes sense.
The boosting mechanic doesn't feel like it makes you a whole lot faster, and it uses a boatload of fuel.
Enough complaining for a bit, time for some actual good stuff! It's fun to actually explore the place(it is randomly generated, and you may sometimes see some goofy nonsense like two suns spawning very close to a planet(this actually happened.), or a vendor spawning where you just were about a minute ago), and you getting stronger actually feels like it! Don't get dissuaded by higher enemy levels, they don't make much of a difference. Just circle the enemy as best you can and whoop 'em. Only disappointing thing is that the giant flagships are so huge, yet they don't drop a lot.
The game does begin to get boring after about four hours or so, since there's nothing you're really working towards--besides the obvious: become incredibly powerful...and I just have. A laser repeater and plasma repeater is all you need. Couple that with a few weapon upgrades and every single enemy will go down in a few seconds, with a bit of give or take.
For $1, it's definetly worth the buy, though I'd appreciate even a slight amount of story-related quest work and especially something to encounter the dark, pitch-black force that even the Empyreans seem to be struggling with.
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Thanks for the review, I'm glad you enjoyed it!
I've put out a quick patch that addresses a few of the bugs and suggestions you've made, as well as adding a few new things: release notes.
I do hope to expand on the long-term progression in a bigger update at some point in the future.