Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

MattSpeedy

12
Posts
A member registered Nov 20, 2016 · View creator page →

Recent community posts

This game costs as much as a big bag of potato chips, and lasts a bit longer. Plus, unlike a bag of chips, you can play this again and again.

Even if you don't like it, you only spent $1.20. No big deal.

(3 edits)

It is incredibly difficult to absorb gas from smaller vortexes(vorteces?) (the big ones in the Deadzones are fine, this is about the smaller ones outside of them) as a larger core, as the vortex kills you instantly if you reach its center, which is easy to do as a large ship.


Vortexes(?) smaller than your current Core should perhaps deal damage over time instead. This may be difficult to implement. If it has to be a huge amount of it, so be it, though if people are looking at the map as they're moving, dying to a random small vortex they couldn't see, dying instantly and losing 100 gas is a bit annoying, if not a bit of a pain.

(2 edits)
UI Example (click 'Read More' to see full comment)

The game feels better with the update! (image above relates to slight issue below)

High level enemies actually take quite a bit of firepower to take down now, which is good. The UI update is also a plus! While I didn't really have a problem with it before, it is much sleeker now.

My only issue now is that nowhere in the game does it mention what the two(technically three) unmarked UI parts are, which represent the durability of your weapon(orange square around weapon), durability(not health,that's the blue ring around the HP bar for people other than the developer reading) of your equipped shields(bottom orange, right), and durability of your repair kit(?)(top left, green).
I assume these parts are left for the player to figure out on their own.

I can't wait to see more of your work, whether it be on this game or elsewhere! Great job with the update!

Honestly, that really does sound nice. Can't wait! :D

(1 edit)

Onya, friend! Best add this link to the FAQ section the next time you edit the page/update the game so that people don't gotta scroll down to this comment to find the OST! :D

(1 edit)


TL;DR: Buy this. It costs as much as a bag of chips, and you won't regret it.

This may be the first comment in English on this page, and I'd like to leave a proper review(as I've reached level 15 in the game).

The lore is interesting, though one of the logs you can find in the game is addressed as being written by someone of the opposite faction(UI says Vanguard, log says Empyrean).
That visual bug aside, the game is quite fun to play, and it feels so good when you finally get an engine that isn't a mining engine(Please save up for an engine first, they don't decay like everything else!). Scrolling to control ship speed is odd, but it makes sense.
The boosting mechanic doesn't feel like it makes you a whole lot faster, and it uses a boatload of fuel.

Enough complaining for a bit, time for some actual good stuff! It's fun to actually explore the place(it is randomly generated, and you may sometimes see some goofy nonsense like two suns spawning very close to a planet(this actually happened.), or a vendor spawning where you just were about a minute ago), and you getting stronger actually feels like it! Don't get dissuaded by higher enemy levels, they don't make much of a difference. Just circle the enemy as best you can and whoop 'em. Only disappointing thing is that the giant flagships are so huge, yet they don't drop a lot.

The game does begin to get boring after about four hours or so, since there's nothing you're really working towards--besides the obvious: become incredibly powerful...and I just have. A laser repeater and plasma repeater is all you need. Couple that with a few weapon upgrades and every single enemy will go down in a few seconds, with a bit of give or take.

For $1, it's definetly worth the buy, though I'd appreciate even a slight amount of story-related quest work and especially something to encounter the dark, pitch-black force that even the Empyreans seem to be struggling with.

(1 edit)

Feels like a mix of Mega Man(mainly in part due to the awesome soundtrack) and 2D ULTRAKILL(perhaps a terrible analogy). Every level past 1 and 2 on my first few tries have shown my skill issue, but even then it's a really fun game.

Speaking of which, any plans to make the soundtrack available? Character select theme gets me pumped up.

(3 edits)

Hey Airdorf, just a hunch, but I think you gave me the good christian boy reward by mistake despite the fact I haven't actually done it
thanks :D

(7 edits)

LAST EDIT: 4/23/24, RELEASE 0.0.0

I just wanted to leave my review here after finishing my latest playthrough.

Great game, I love what you're doing with my beloved childhood Flash game, and the added challenge really makes people think what strategy they can use for their next objective. The story, the friends along the way, the extra customization!

Maybe it's just my skill issue, but the latter parts of Chapter 3 (involving some Defected-filled Battlezones) are unreasonable to say the least. You're gonna need a well balanced ship that can attack both air and ground(especially ground, Lasers won't work) from a good distance, or else the Ground base's Ion weapons will shred you to bits and turn the battle into an impasse.

There's also several optional areas from the last Beta version missing(One of which was teased in dialogue, and shown later in Episode 3!!!), which I found really cool, and I'm sad they got removed.

If you're utterly bored, having trouble choosing your next indie game to play as a content creator, or you just clicked on this out of morbid curiosity, I welcome you (back) to ShellCore Command.

(1 edit)

Help button text is really good advice for a horror game but also fits the submachine games well due to how desolate they are. Played the flash games recently and decided to buy the entire collection as it was on sale, to support the dev.

Happy to help! :)

(2 edits)

Developer, I'd like to correct you on something.
Re-entering the room the gorilla boss fight takes place after beating it will respawn the required item. I've no idea why or how this works, but it did for me.

If this doesn't work, feel free to call me a liar. It worked for me, and I hope it works for you too, other players.

Have fun!

Update: I have just now finished the game, and man, am I excited for the possible sequel teased in the ending.