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Ahh thank you for the feedback on the UI. We thought we had it sorted as we had issues during testing but clearly not!

Funnily enough I'm not massively into these kind of games either, I enjoy the strategy genre itself as a whole. But we thought it would be a good starting point to ensure we could try and get a project over the line due to being our first complete game :)

Reducing scope to something you can handle in a certain timeframe is a really good skill to acquire, kudos on that. If it was more of a in real time management thing, like in Frost Punk or Timberborn, it would be more my type of game, but that definetly takes more then a month to implement :P