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Well I'll say that it's clever as hell. Kicking doors felt really satisfying. It's a bit weird to have to run into a room of enemies backward so you can grab your only weapon or spend a bunch of time pulling it off the wall. I also found that in a fight I wanted to drop the door right in front of me and it would end up being placed in an enemy  which meant that my dual purpose weapon and shield was serving neither purpose which was a little frustrating. I really do hope that you keep working on this because I do love the idea and would love to play more.