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Hello, thank you for the suggestions! For 2, you can include the tag names in your exported files by going to the "Advanced options" section in the Export dialog, and enabling "Include frame tags in the file name".

Yes, but the problem is if my tag have some special characters in the name they will ignored.

Exampple: if the name of my tag is Orama-Interactive, when I export this animation with the tag name enabled the name of the tag will be "OramaInteractive". The special character "-" disappear.

If you will allow me, I would like to take this opportunity to make another comment. I'm trying to migrate to Pixelorama, but is not easy to import file. I have a single file with several equipaments for player.

When I import multiple frames into the first layer of a new project everything goes very well because there is just 1 empty frame. When the import is finished, I just delete that frame and that's it. Easy.
But when I try to repeat the process with another equipament of my character, it gets complicated. When we create a new layer in a project that already has a certain number of frames, the layer will be completely filled with empty frames. And because I don't have the option to import into another layer starting from frame 0, all my new frames for this layer will be inserted after the last previews frame.

I thought: well, then I just select all the frames and move them together to the starting position and delete the empty frames. However, Pixelorama doesn't allow us to move multiple frames at the same time. So I thought about copying or cuting them, but there are no such options. I thought about creating a layer in a different project and copying it into the project I want, but we also can't copy or cut layers.

It seems to me for now that the only solution would be to move each frame to all layers, which would be so much work that would make it unfeasible.

So the ability to move multiple frames at once would solve this issue? It is a planned feature, but we're not yet sure in which version this will be available.

Move multiple frames wouldn't solve the problem itself, but it would be an alternative path. Ideally, we should be able to import an animation directly to where we want it. I can't tell you what the best solution is, but I thought one solution that would be more work for you than waiting for an update to move multiple frames, but I think it's better:

When we are importing frames we can choose the option "Replace cel". If we have multiples files to import and enable the option "apply to all" the result is: All files will be imported in the same frame, being overwritten and only the last one remaining!!! I don't think anyone would find that useful. So, maybe the imported files could replace another cels when "apply to all" is enable to make this option make sense and useful. And you could change the name of this option "Replace cel" to "Replacing cels" to make it more easily to understand. Doing this we could easily import a whole new animation without having to move frames. We could easily change an animation within a tag that was among other animations.

And let-me ask: where is the best place to report bugs and make suggestions? Here in the comments?

Thank you for your attention. Pixelorama is simply wonderful!

Thank you for the feedback! The comment section is fine for reporting bugs and making suggestions, but the best place would be Pixelorama's GitHub repository. Issues for bug reports, and discussions for feature suggestions.